mardi 15 juillet 2025

Presse Release

🇫🇷 French version below

Dear friends and long-time sailors,

Today, Chaosium officially announced that our studio will take over the development of the 7th Sea roleplaying game, marking the beginning of a new era for this legendary game created by John Wick.

Rick Meints, President of Chaosium, stated: “Studio Agate has done an outstanding job with the French edition of 7th Sea since 2017, and successfully launched the first official English-language campaign last year. We firmly believe they are the perfect team to carry forward the legacy of this epic universe.”

7th Sea is a fascinating world, and it is a great honor for us to carry the torch and continue its development. We have many exciting plans ahead and look forward to involving the community in shaping the future of the game!

📜 WHAT DO YOU WANT TO SEE IN THE FUTURE OF 7TH SEA?

In partnership with Chaosium, we’re committed to ensuring that the future of 7th Sea is shaped not only by its creators but also by the passionate community that has brought the world of Théah to life.

To that end, we’re launching a community survey to invite fans to share their ideas, feedback, and wishes, as we prepare for an upcoming Kickstarter campaign for the next chapter in the game’s line.

The results of this survey will guide the future development of the game and help us align upcoming projects with the expectations of the players who love 7th Sea.

👉 You can take the survey here.
👉 You can also follow the upcoming Kickstarter campaign here and be notified when it launches.


📣 A PATREON TO STAY CONNECTED

At the same time, we’ve launched a dedicated Patreon page to support the development of 7th Sea. This Patreon will become a central hub for communication and collaboration with the 7th Sea community.

It will serve as a development journal, where we’ll share updates, behind-the-scenes content, and previews of upcoming projects. Access to this platform will be completely free for all fans. Those who choose to support the project financially will have their names featured in upcoming published books.

The survey results and future polls will also be shared through Patreon, as we continue gathering feedback and ideas from the community.

👉 The Patreon page is now live and accessible here.


If you have any questions, feel free to contact our Support team or join our official Discord server to chat directly with the team.

A heartfelt thank you to the French 7th Sea community for its continued support over the years. Thanks to that support, the team has been able to develop the product line it once dreamed of — and now has the rare opportunity to help shape the legacy of this legendary game.

Nel, Vincent, and the entire 7th Sea team


🇫🇷 Aujourd’hui, Chaosium a officialisé que notre studio allait reprendre le développement du jeu de rôle 7e Mer, marquant le début d’une nouvelle ère pour ce jeu emblématique imaginé par John Wick.

Rick Meints, président de Chaosium, a déclaré : « Studio Agate réalise un travail exceptionnel sur la version française de 7e Mer depuis 2017 et a lancé avec succès, l’année dernière, la toute première campagne officielle en anglais. Nous sommes convaincus qu’ils sont l’équipe idéale pour faire perdurer l’héritage de cet univers épique. »

7e Mer est un univers fascinant, et c’est un honneur pour nous d’en reprendre le flambeau et d’en poursuivre le développement. Nous avons de nombreux projets enthousiasmants pour impliquer la communauté dans l’avenir du jeu !

📜 QUE SOUHAITEZ-VOUS POUR LA SUITE DE LA GAMME ?

En partenariat avec Chaosium, nous allons faire en sorte que le futur de 7e Mer soit façonné non seulement par ses créateurs, mais aussi par la communauté de passionnés qui a donné vie au monde de Théah.

Dans cette optique, nous lançons un sondage pour inviter les fans à partager leurs idées, avis et retours, alors qu’une nouvelle campagne Ulule pour le prochain chapitre de la gamme est en préparation.

Les résultats de ce sondage guideront le développement de la gamme et permettront d’aligner les futurs projets sur les attentes des joueurs et joueuses qui aiment 7e Mer.

👉 Vous pouvez y participer dès maintenant via ce lien.

👉 Vous pouvez également suivre la future campagne Ulule ici et être notifié dès son lancement.


📣 UN PATREON POUR SUIVRE L’ACTUALITÉ DU JEU

En parallèle, nous avons lancé une page Patreon consacrée au développement de 7e Mer. Patreon sera un lieu central de communication et de collaboration avec la communauté 7e Mer.

Ce Patreon servira de journal de développement, où la communauté pourra suivre les actualités, les coulisses et les avancées des projets à venir. L’accès à cette plateforme sera entièrement gratuit pour tous les fans. Ceux qui souhaitent soutenir le projet par un don verront leur nom inscrit dans les prochains livres publiés.

C’est également sur cette plateforme que seront publiés les résultats du sondage, et que seront proposées les prochaines enquêtes, afin de recueillir encore plus de retours et d’idées.

Le Patreon est dès maintenant en ligne et accessible ici.

Pour toute information complémentaire, vous pouvez contacter notre équipe Support ou rejoindre le serveur Discord officiel pour échanger avec l’équipe.


Merci à toute la communauté française de 7e Mer pour son soutien renouvelé au fil des années. C’est grâce à elle que nous avons pu développer la gamme dont nous rêvions, et qu’aujourd’hui nous avons la chance inestimable de pouvoir marquer l’histoire de ce jeu mythique !

Nel, Vincent et toute l'équipe de 7e Mer




mardi 1 juillet 2025

🎲 How to play Echoes in the Deep solo missions, part 2

Hello adventurers! Welcome back to the Free City!

In the first article, we explained how to play a barebones solo mission. Now, we’ll dive a little deeper into how to use the new tools unlocked through the Stretch Goals!


✍️ EXAMPLE: NEIGHBORHOOD EVENT TABLE


We’ve prepared several idea generators to help you improvise more easily during your solo missions.

Here’s a first example (work in progress): one of the 20 Neighborhood Event Tables. When you need a positive or negative circumstance for your character, simply roll a die on the table that matches the neighborhood you're currently in, and voilà—you get a situation along with a suggestion for Advantage or Disadvantage on one of your upcoming skill checks.

Let’s say I choose a mission set in the Old Necropolis, the same one as before, in which I follow a group of mysterious men descending into the crypts. The mission requires the following skill checks at each phase:

  • Planning: History, Insight, Investigation
  • Execution: Deception, Sleight of Hand, Stealth
  • Escape: Arcana, Religion, Perception

As a reminder, I only need one successful skill check per phase (I choose the one that makes the most sense), and I must succeed in all three phases to complete the mission.

Before starting, I roll a die on the table below to generate a circumstantial event, either beneficial or detrimental.

1d20 Old Necropolis Neighborhood / Possible Effect


1–2 Tunnel collapse / Athletics (Strength) checks, Disadvantage
3–4 A skeleton briefly grabs you / Medicine (Wisdom) checks, Disadvantage
5–6 A ghostly rider curses you / Animal Handling (Wisdom) checks, Disadvantage
7–8 You take the wrong passage and waste time / Survival (Wisdom) checks, Disadvantage
9–10 Glowing cyfand symbol on the wall / Arcana (Intelligence) checks, Advantage
11–12 Collapse of bones / Stealth (Dexterity) checks, Disadvantage
13–14 You find a stele about the Graey / History (Intelligence) check, Advantage
15–16 It suddenly gets very cold / Medicine (Wisdom) checks, Disadvantage
17–18 A group of kids dressed as ghosts helps you / Investigation (Intelligence) checks, Advantage
19–20 Earthquake! / Survival (Wisdom) checks, Disadvantage

👉 I roll: "You take the wrong passage and waste time / Survival (Wisdom), Disadvantage."

✍️ I then add the following to my mission log:

"As I follow them, I get lost for a while and fear I’ll never find them again. Then, at a random crossing, I suddenly hear their voices once more. Phew! I manage to find my way back, but I know I’ve lost time—they’ve already begun preparing their ritual."

Since Survival isn’t one of the skills listed for my mission, I consider there’s no mechanical impact. The character momentarily loses his way but ultimately recovers. Just a scare—no harm done!

Still, this adds an interesting twist to the story, enhancing immersion—each event table is written with location-specific flavor.

I’m free to decide during which phase the event occurs. Here, it makes sense for it to happen during Planning, since I’m unfamiliar with the Necropolis. In solo roleplaying, logic and common sense take precedence over strict rules or table outcomes—after all, you’re the only one in charge ;)

🎲 EXAMPLE: USING SKILLS IN SOLO MISSIONS


This is also a good opportunity to remind you that we’ve included examples of how each skill can be used during the three phases of a solo mission, to help you interpret your checks more easily.

Skill: Intelligence (History)


Planning

* I consult a scholar about a guild or the secret history of a neighborhood.
* I recall that an old tunnel runs beneath this district, built during the independence war.
* I research noble family trees to identify my targets.

Execution

* I quote an obscure law code to convince a guard.
* I recognize that a seemingly worthless item is actually a relic of great importance.
* I impersonate someone else and share stories about the target or location to make my cover convincing.

Escape

* I recite a local motto to be hidden by a resident.
* I sneak into an abandoned crypt built under an ancient temple few remember.
* I chose this date because it coincides with a local festival—blending into the crowd helps me get away.



🎲 EXAMPLES OF SCHEMES


Schemes are rewards you earn in addition to gold pieces when you successfully complete a solo mission. Their purpose is to give you ideas for what your character might gain to help with future missions.
For example, if I manage to rob the mysterious group of necromancers in the Old Necropolis, the listed rewards are: Rumors, Information, and Leverage.

👉 I have to choose two out of the three. Let’s say I choose Information and Rumors. But what do I actually gain? If I don’t have any ideas, I can roll on the new tables we’ve added to the book thanks to your support (work in progress):

1d20 Information


1–2 The identity and address of a hidden heir to a noble house
3–4 The schedule of the current city watch patrols
5–6 The name of a council member who is corruptible
7–8 The secret drop-off point for municipal taxes
9–10 The location of a long-lost magic item
11–12 Unsupervised access to the Steinbank vaults
13–14 The password to a guild or a cult
15–16 The location of a long-sought crypt
17–18 The name of the murderer of an ally
19–20 A distinguishing mark of a dragon disguised as a human

🎲 I roll the die and get: "The password to a guild or a cult."

✍️ I write in my logbook:

"Among the documents I stole from the group in the catacombs, I find a hastily scribbled password, along with an address. I’ll be able to use it in a future mission if I come across the organization mentioned..."

As a player, I’ll decide the name of the organization when it becomes narratively useful. I’m also the GM, so I make it work!


Next, I roll on this table:

1d20 Rumor


1–2 A convoy full of gold will pass through the street… on this day…
3–4 A new law is being drafted in the Assembly to ban all…
5–6 The countess descends into the Underdark every night to sleep with a drow!
7–8 The captain of the guard is being turned into a pig in the dungeon.
9–10 It was such-and-such thieves’ guild that assassinated the representative of another guild.
11–12 An invading force from the Khaan is advancing toward Free City—people are stockpiling supplies.
13–14 A catastrophic event will occur when these stars align.
15–16 This god is angry with their clergy. They’re going to wipe them out!
17–18 Beneath Free City, a powerful dragon lies asleep and will cause earthquakes as it begins to wake.
19–20 A very high ransom has been issued for this person, in a faraway land.

🎲 I roll: "An invading force from the Khaan is advancing toward Free City—people are stockpiling supplies."

✍️ I write in my logbook:

"According to my contacts in the Khaan, nothing of the sort is actually happening. But this stolen report is devilishly convincing. No doubt I can use it to throw some noble off balance in a future mission!"

I could also decide that the rumor is true. In that case, I’ll incorporate the panic and military preparations into my ongoing narrative...


We hope you will like all the other new tools we're preparing for you at this very moment.