Presse Release

🇫🇷 French version below

Dear friends and long-time sailors,

Today, Chaosium officially announced that our studio will take over the development of the 7th Sea roleplaying game, marking the beginning of a new era for this legendary game created by John Wick.

Rick Meints, President of Chaosium, stated: “Studio Agate has done an outstanding job with the French edition of 7th Sea since 2017, and successfully launched the first official English-language campaign last year. We firmly believe they are the perfect team to carry forward the legacy of this epic universe.”

7th Sea is a fascinating world, and it is a great honor for us to carry the torch and continue its development. We have many exciting plans ahead and look forward to involving the community in shaping the future of the game!

📜 WHAT DO YOU WANT TO SEE IN THE FUTURE OF 7TH SEA?

In partnership with Chaosium, we’re committed to ensuring that the future of 7th Sea is shaped not only by its creators but also by the passionate community that has brought the world of Théah to life.

To that end, we’re launching a community survey to invite fans to share their ideas, feedback, and wishes, as we prepare for an upcoming Kickstarter campaign for the next chapter in the game’s line.

The results of this survey will guide the future development of the game and help us align upcoming projects with the expectations of the players who love 7th Sea.

👉 You can take the survey here.
👉 You can also follow the upcoming Kickstarter campaign here and be notified when it launches.


📣 A PATREON TO STAY CONNECTED

At the same time, we’ve launched a dedicated Patreon page to support the development of 7th Sea. This Patreon will become a central hub for communication and collaboration with the 7th Sea community.

It will serve as a development journal, where we’ll share updates, behind-the-scenes content, and previews of upcoming projects. Access to this platform will be completely free for all fans. Those who choose to support the project financially will have their names featured in upcoming published books.

The survey results and future polls will also be shared through Patreon, as we continue gathering feedback and ideas from the community.

👉 The Patreon page is now live and accessible here.


If you have any questions, feel free to contact our Support team or join our official Discord server to chat directly with the team.

A heartfelt thank you to the French 7th Sea community for its continued support over the years. Thanks to that support, the team has been able to develop the product line it once dreamed of — and now has the rare opportunity to help shape the legacy of this legendary game.

Nel, Vincent, and the entire 7th Sea team


🇫🇷 Aujourd’hui, Chaosium a officialisé que notre studio allait reprendre le développement du jeu de rôle 7e Mer, marquant le début d’une nouvelle ère pour ce jeu emblématique imaginé par John Wick.

Rick Meints, président de Chaosium, a déclaré : « Studio Agate réalise un travail exceptionnel sur la version française de 7e Mer depuis 2017 et a lancé avec succès, l’année dernière, la toute première campagne officielle en anglais. Nous sommes convaincus qu’ils sont l’équipe idéale pour faire perdurer l’héritage de cet univers épique. »

7e Mer est un univers fascinant, et c’est un honneur pour nous d’en reprendre le flambeau et d’en poursuivre le développement. Nous avons de nombreux projets enthousiasmants pour impliquer la communauté dans l’avenir du jeu !

📜 QUE SOUHAITEZ-VOUS POUR LA SUITE DE LA GAMME ?

En partenariat avec Chaosium, nous allons faire en sorte que le futur de 7e Mer soit façonné non seulement par ses créateurs, mais aussi par la communauté de passionnés qui a donné vie au monde de Théah.

Dans cette optique, nous lançons un sondage pour inviter les fans à partager leurs idées, avis et retours, alors qu’une nouvelle campagne Ulule pour le prochain chapitre de la gamme est en préparation.

Les résultats de ce sondage guideront le développement de la gamme et permettront d’aligner les futurs projets sur les attentes des joueurs et joueuses qui aiment 7e Mer.

👉 Vous pouvez y participer dès maintenant via ce lien.

👉 Vous pouvez également suivre la future campagne Ulule ici et être notifié dès son lancement.


📣 UN PATREON POUR SUIVRE L’ACTUALITÉ DU JEU

En parallèle, nous avons lancé une page Patreon consacrée au développement de 7e Mer. Patreon sera un lieu central de communication et de collaboration avec la communauté 7e Mer.

Ce Patreon servira de journal de développement, où la communauté pourra suivre les actualités, les coulisses et les avancées des projets à venir. L’accès à cette plateforme sera entièrement gratuit pour tous les fans. Ceux qui souhaitent soutenir le projet par un don verront leur nom inscrit dans les prochains livres publiés.

C’est également sur cette plateforme que seront publiés les résultats du sondage, et que seront proposées les prochaines enquêtes, afin de recueillir encore plus de retours et d’idées.

Le Patreon est dès maintenant en ligne et accessible ici.

Pour toute information complémentaire, vous pouvez contacter notre équipe Support ou rejoindre le serveur Discord officiel pour échanger avec l’équipe.


Merci à toute la communauté française de 7e Mer pour son soutien renouvelé au fil des années. C’est grâce à elle que nous avons pu développer la gamme dont nous rêvions, et qu’aujourd’hui nous avons la chance inestimable de pouvoir marquer l’histoire de ce jeu mythique !

Nel, Vincent et toute l'équipe de 7e Mer




🎲 How to play Echoes in the Deep solo missions, part 2

Hello adventurers! Welcome back to the Free City!

In the first article, we explained how to play a barebones solo mission. Now, we’ll dive a little deeper into how to use the new tools unlocked through the Stretch Goals!


✍️ EXAMPLE: NEIGHBORHOOD EVENT TABLE


We’ve prepared several idea generators to help you improvise more easily during your solo missions.

Here’s a first example (work in progress): one of the 20 Neighborhood Event Tables. When you need a positive or negative circumstance for your character, simply roll a die on the table that matches the neighborhood you're currently in, and voilà—you get a situation along with a suggestion for Advantage or Disadvantage on one of your upcoming skill checks.

Let’s say I choose a mission set in the Old Necropolis, the same one as before, in which I follow a group of mysterious men descending into the crypts. The mission requires the following skill checks at each phase:

  • Planning: History, Insight, Investigation
  • Execution: Deception, Sleight of Hand, Stealth
  • Escape: Arcana, Religion, Perception

As a reminder, I only need one successful skill check per phase (I choose the one that makes the most sense), and I must succeed in all three phases to complete the mission.

Before starting, I roll a die on the table below to generate a circumstantial event, either beneficial or detrimental.

1d20 Old Necropolis Neighborhood / Possible Effect


1–2 Tunnel collapse / Athletics (Strength) checks, Disadvantage
3–4 A skeleton briefly grabs you / Medicine (Wisdom) checks, Disadvantage
5–6 A ghostly rider curses you / Animal Handling (Wisdom) checks, Disadvantage
7–8 You take the wrong passage and waste time / Survival (Wisdom) checks, Disadvantage
9–10 Glowing cyfand symbol on the wall / Arcana (Intelligence) checks, Advantage
11–12 Collapse of bones / Stealth (Dexterity) checks, Disadvantage
13–14 You find a stele about the Graey / History (Intelligence) check, Advantage
15–16 It suddenly gets very cold / Medicine (Wisdom) checks, Disadvantage
17–18 A group of kids dressed as ghosts helps you / Investigation (Intelligence) checks, Advantage
19–20 Earthquake! / Survival (Wisdom) checks, Disadvantage

👉 I roll: "You take the wrong passage and waste time / Survival (Wisdom), Disadvantage."

✍️ I then add the following to my mission log:

"As I follow them, I get lost for a while and fear I’ll never find them again. Then, at a random crossing, I suddenly hear their voices once more. Phew! I manage to find my way back, but I know I’ve lost time—they’ve already begun preparing their ritual."

Since Survival isn’t one of the skills listed for my mission, I consider there’s no mechanical impact. The character momentarily loses his way but ultimately recovers. Just a scare—no harm done!

Still, this adds an interesting twist to the story, enhancing immersion—each event table is written with location-specific flavor.

I’m free to decide during which phase the event occurs. Here, it makes sense for it to happen during Planning, since I’m unfamiliar with the Necropolis. In solo roleplaying, logic and common sense take precedence over strict rules or table outcomes—after all, you’re the only one in charge ;)

🎲 EXAMPLE: USING SKILLS IN SOLO MISSIONS


This is also a good opportunity to remind you that we’ve included examples of how each skill can be used during the three phases of a solo mission, to help you interpret your checks more easily.

Skill: Intelligence (History)


Planning

* I consult a scholar about a guild or the secret history of a neighborhood.
* I recall that an old tunnel runs beneath this district, built during the independence war.
* I research noble family trees to identify my targets.

Execution

* I quote an obscure law code to convince a guard.
* I recognize that a seemingly worthless item is actually a relic of great importance.
* I impersonate someone else and share stories about the target or location to make my cover convincing.

Escape

* I recite a local motto to be hidden by a resident.
* I sneak into an abandoned crypt built under an ancient temple few remember.
* I chose this date because it coincides with a local festival—blending into the crowd helps me get away.



🎲 EXAMPLES OF SCHEMES


Schemes are rewards you earn in addition to gold pieces when you successfully complete a solo mission. Their purpose is to give you ideas for what your character might gain to help with future missions.
For example, if I manage to rob the mysterious group of necromancers in the Old Necropolis, the listed rewards are: Rumors, Information, and Leverage.

👉 I have to choose two out of the three. Let’s say I choose Information and Rumors. But what do I actually gain? If I don’t have any ideas, I can roll on the new tables we’ve added to the book thanks to your support (work in progress):

1d20 Information


1–2 The identity and address of a hidden heir to a noble house
3–4 The schedule of the current city watch patrols
5–6 The name of a council member who is corruptible
7–8 The secret drop-off point for municipal taxes
9–10 The location of a long-lost magic item
11–12 Unsupervised access to the Steinbank vaults
13–14 The password to a guild or a cult
15–16 The location of a long-sought crypt
17–18 The name of the murderer of an ally
19–20 A distinguishing mark of a dragon disguised as a human

🎲 I roll the die and get: "The password to a guild or a cult."

✍️ I write in my logbook:

"Among the documents I stole from the group in the catacombs, I find a hastily scribbled password, along with an address. I’ll be able to use it in a future mission if I come across the organization mentioned..."

As a player, I’ll decide the name of the organization when it becomes narratively useful. I’m also the GM, so I make it work!


Next, I roll on this table:

1d20 Rumor


1–2 A convoy full of gold will pass through the street… on this day…
3–4 A new law is being drafted in the Assembly to ban all…
5–6 The countess descends into the Underdark every night to sleep with a drow!
7–8 The captain of the guard is being turned into a pig in the dungeon.
9–10 It was such-and-such thieves’ guild that assassinated the representative of another guild.
11–12 An invading force from the Khaan is advancing toward Free City—people are stockpiling supplies.
13–14 A catastrophic event will occur when these stars align.
15–16 This god is angry with their clergy. They’re going to wipe them out!
17–18 Beneath Free City, a powerful dragon lies asleep and will cause earthquakes as it begins to wake.
19–20 A very high ransom has been issued for this person, in a faraway land.

🎲 I roll: "An invading force from the Khaan is advancing toward Free City—people are stockpiling supplies."

✍️ I write in my logbook:

"According to my contacts in the Khaan, nothing of the sort is actually happening. But this stolen report is devilishly convincing. No doubt I can use it to throw some noble off balance in a future mission!"

I could also decide that the rumor is true. In that case, I’ll incorporate the panic and military preparations into my ongoing narrative...


We hope you will like all the other new tools we're preparing for you at this very moment.



🎲 How to play Echoes in the Deep solo missions, part 1

 
Hello everyone!

We’ve received quite a few questions about how to play the Solo RPG part of our new Echoes in the Deep Kickstarter project. Here’s a short article that will hopefully shed some light on it for you.

During the Echoes from the Deep adventure, you play as Peridot the thief, who roams every corner of the Free City to prepare his revenge against one of the thieves’ guilds.

This is the main storyline, written in numbered paragraphs like traditional gamebooks. But he’ll need allies and resources, which is why, at five points in the story, you’ll be prompted to play these “solo missions” that change up the gameplay.

Once you’ve earned a minimum amount of reputation (the equivalent of 5 missions, though you can play many more if you wish), you can return to the choose-your-own-path narrative.


1) WHERE AM I?


Choose or randomly draw one of the iconic locations from the Free City, among the first five districts (each solo phase unlocks 4 new districts, which grant advantages if you recruit allies who live there).

The city map and stickers included in the box will help you track your conquests! The deck of cards lists all the items and locations featured in the book’s tables—you can draw from it or use it as inspiration without needing any dice.

Each solo phase grants access to 5 new missions, which you can replay as many times as you like afterward.

For example, I choose the Old Necropolis district. I read its description to get a feel for the mood and history of the place:

"The Old Necropolis, nestled against a cliffside, is an ancient burial site housing millennia-old catacombs and layers of historical ruins. It was once the religious center of the Cyfand culture, then of the empire that followed. Today, it is home to the Garden of Steles and brims with macabre legends and secret tunnels. You’ll also find the temple of the God of Death and a large castle belonging to the noble Graey family."

I don’t forget to choose my gear for the mission. I’m allowed a certain number of items (3 common items, 3 magical ones) that grant bonuses to my skill checks and magical effects. I could even call on an ally for an advantage on my rolls… if I had one, which I don’t—yet!

Oh, and I take out my lovely notebook to write down my adventure ;)


2) WHAT AM I DOING HERE?


In this district, 10 missions are available, with varying difficulty levels. I choose one of the first 5 missions, which have "average" difficulty (this determines the target score for skill checks and the number of rewards I can earn—here, 2).

To raise the stakes, each mission offers 3 types of rewards (out of about a dozen possible), along with gold coins that can be used to gain allies, build your reputation, and progress in the main storyline. I must choose two rewards before starting the mission.

The three rewards for this mission are "Information, Blackmail, or Rumor." Let’s go with “Rumor,” defined as "Spreading damning or misleading information to weaken or distract your enemies." I also choose “Information,” to obtain some juicy secrets (that I will myself improvise).
Here’s the mission "prompt" that tells me what I’m doing here:

"You catch sight of an acolyte of the God of Death meeting with a hooded figure as they begin their descent into the catacombs. Who is this mysterious person? What are they scheming?"

Since I chose “Rumor” and “Information” as my rewards, I already imagine that if I follow these two figures into the catacombs, I might gather enough to accuse my enemies of looting graves or prove that they’re desecrating ancestral tombs—perfect for a diversion!

In short, those are the questions I’ll need to answer using my imagination. Unlike the main story, there are no numbered paragraphs or pre-written choices guiding the consequences of my actions or the answers to those questions. It’s up to me to invent them based on the Dictionary of Eana or other book content, and to structure my story according to the three phases of a mission (which are always the same—we’ll get to that later).

If you feel overwhelmed by the richness of the lore, don’t worry—you won’t need a huge book by your side. The Dictionary of Eana Kickstarter Stretch Goal is just being added as an appendix, and if you’re both the GM and the player, no one’s going to scold you for deviating from official lore. After all, this is Peridot’s subjective tale—he might get things wrong or exaggerate!

The map of the Free City by the studio Hermanos Magia, based on the original version by Olivier Sanfilippo.



3) THE 3 STAGES OF MY MISSION


a) Preparation

How do I observe the scene and prepare my move? What tools or strategies do I use? To find out if I succeed, I can attempt up to 3 skill checks listed for each mission. For this one, the available skills checks are: History, Insight, Investigation.

I choose Investigation. Let's say I try to recall where I’ve seen the strange symbol carved into the figure’s hood (I made up this symbol—because in this game mode, I’m free to improvise or draw inspiration from details found in Echoes or other FATEFORGE books).
If I had chosen History, maybe I’d have known the entire story of the catacombs and all their secret hiding spots.
I roll the dice... oof, a decent roll but still a failure on Investigation! According to the rules, a failed check costs me some gold coins—representing lost gear or the need for medical care—but I can try again using another skill. If I fail all three, the mission ends in failure.

Time to write in my notebook: "I tried to remember where I had seen this moon-and-skull symbol before—engraved on the mysterious man’s hood. No luck."

Now I use my magic item enchanted bones, which lets me automatically succeed on an Insight check. Success! But I can only use this once, so I cross it off my gear list. 

I write: "But watching how expertly they navigate the tunnels, I crush my baby dragon bones to dust to receive some wisdom from the dead... and suddenly, it hits me: these men come here regularly. The priest is their guide, and he’s clearly involved in some shady clergy corruption schemes."

I earn 10 gold pieces for each successful check—I can justify that however fits the mission: loot, bribes, lucky finds, etc.
The next two phases also offer 3 possible skills checks each. I must succeed at at least one check per phase to complete the mission and earn the rewards.
Remember: I lose gold for each failed check, so every roll is a risk—but that’s part of the fun!


b) Execution

How do I follow them? How do I spy on them and obtain the rumor I’m after? 
Available skills: Deception, Sleight of Hand, Stealth. I pick Sleight of Hand. Roll… failure! Aargh. I lose 10 gold pieces and an item from my inventory (yep, a failed check in this phase costs both).

I write: "As the two figures perform a forbidden ritual in a tomb, I sneak closer and try to snatch a scroll from one of their pockets. But just then, a rat squeaks nearby. Startled, the figure shifts—and I miss the scroll. Worse still, I don’t realize it right away, but my magic ring is gone... stolen by that damned rat."

Next, I try Deception—success, and +10 gold! I write: "Time to bluff. In a deep, cavernous voice, I call out from the shadows, pretending to be a guardian spirit. I command them to drop their cursed scrolls and flee, or face a ghostly wrath! And these fools actually believe me—they run off, leaving their scrolls behind..."


c) Escape

Every mission ends with me fleeing. After all, I’m Peridot the thief—not exactly a frontline fighter. Best to get out fast and unseen.
Available skills: Arcana, Religion, Perception

I choose Arcana—it evokes the supernatural, not just spellcraft. We’re in the catacombs of an heroic fantasy city, after all...
Let’s say that after stealing the scroll and posing as a ghost, a real ghost appears, grateful that I scared off the intruders. It decides to help me escape—and I succeed the check!

"Suddenly, just as I tuck the scroll (and proof of their crimes) into my pocket, a ghost materializes before me. I freeze. But instead of punishing me, it silently gestures toward a tunnel with its skeletal, spectral hand. It’s guiding me out! I follow it through winding halls lined with statues of the God of Death. Finally, I emerge—alive and triumphant. In my hand, I still hold the scroll (the Rumor) and the name and title of the priest (the Information) whispered to me by the ghost."

🔥 MISSION COMPLETE!


Mission accomplished: I succeeded in at least one skill check in each of the three phases. I didn’t gain much gold overall and I lost an item... but the story was well worth it!

You’ll generally need to complete at least 5 missions to return to the main paragraph-based storyline—but you can do as many as you like. With 20 locations in the Free City and its undergrounds and 10 missions per location, that gives you 200 mission options!

And as you’ve probably realized, every mission is highly replayable—your choices of skills and your improvisation can completely change the story each time.

We hope it's clearer for all of you who didn't know how to play the Solo RPG part :) Don't hesitate to ask us more things in our Discord.



🐉 FATEFORGE: The Next Book Launches Soon on Kickstarter!

We’ve made it! After several years of work, we’re finally ready to share the next step in the Fateforge adventure and the exploration of Eana with you!

Save the date: June 10 will mark the launch of the Kickstarter campaign for this new project.... yes, that’s next week! @_@
 

🐉 EXPERIENCE A GRAND SOLO ADVENTURE IN THE HEART OF THE FREE CITY!

 
Echoes in the Deep is the second Fateforge project of the year! We’ll tell you more soon, but our goal in the coming years is to release one or two new projects set in this universe annually, depending on book progress. And good news: Echoes in the Deep is already fully written!
 
Layout is now underway for both versions: the original French edition and the English translation!

Echoes in the Deep may just rekindle a first love… or it could be your gateway into the fascinating world of solo roleplaying! This game is a solo TTRPG in the tradition of the classic gamebooks we grew up with—from Fighting Fantasy to Lone Wolf—enhanced with modern solo RPG mechanics and the immersive storytelling style of a visual novel.

But this is more than just an adventure... Echoes in the Deep is also the first steptoward the official grand campaign for Fateforge. Think of it as an origin story, one that introduces you to some of the key characters who will shape the saga to come. More on that very soon...
 
Behold the Red Dragon Edition of Echoes in the Deep! 

 
The campaign launches next week, don’t miss it! There’ll be a special Early Bird reward. Just head over here to be notified!

We’ll be sharing a lot of exciting previews in the coming days on our Discord, come join us!

See you very soon,
Nel & the entire Fateforge team
 
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More info :
 

🎲 Echoes in the Deep: a solo experience in the world of Eana!




We grew up with Choose Your Own Adventure books/Fighting Fantasy and all the many variations that followed. These classics sparked our passion for storytelling and imaginary worlds.

Echoes in the Deep is our tribute to those beloved books, a new adventure designed to rekindle the nostalgic experience of solo gamebooks, enhanced with the depth of a sandbox solo RPG and the immersion of a visual novel!

 


 

📘 A gamebook that blends a Choose-your-own-adventure with a Solo RPG Mode


You play as Peridot, a thief working in the Free City. Before turning over a new leaf, you have one last score to settle—with the gang leader herself! Alongside your loyal companions—a dwarven warrior, a gnome mage, and a half-elf ranger—you’ll delve into the depths of the largest city in the world of Eana to carry out your revenge!

This gamebook blends two pillars of interactive storytelling to create a truly unique solo experience:

  • - A classic choose-your-own-adventure tale, with a narrative made up of numbered sections and multiple branching paths. You’ll embark on a grand journey where your decisions have lasting consequences. Your reputation will rise or fall depending on your choices, unlocking or closing off parts of the story!

  • - Side quests in solo RPG mode. At several points in the story, you can explore the Free City to recruit new allies or gather valuable resources. Tools and random tables will help you create and narrate these missions with no GM and no pre-written script, just your imagination and creativity.

The gamebook uses a simplified version of the Fateforge/5E OGL ruleset, adapted for solo play. One key feature is your Loyalty score, which significantly affects how other characters respond to you. Some will help, others will turn away, depending on whether your Loyalty is high or low. 


🎮 The Visual Novel : Echoes in the Deep


Each book comes with a Steam key for the Echoes in the Deep visual novel.
 
This video game takes place after the events of the gamebook. You’ll continue Peridot’s journey alongside your companions, exploring a new side of the story. Visit eight iconic locations in the Free City and face a host of new threats…

The visual novel is an optional, standalone experience, but it adds another layer to your adventure and lets you continue the story! 




Like the gamebook, the visual novel uses mechanics from the 5th edition. If you’ve played Fateforge before, you’ll feel right at home! 

As in the gamebook, your Loyalty score matters: your actions and dialogue choices will affect your relationships with your allies. A negative score can block certain dialogue options, so choose wisely! 





Open the gates of the Free City!


Echoes in the Deep is our love letter to the classic gamebooks, a solo experience like no other. Don’t forget to sign up on the Kickstarter page so you don’t miss the launch on June 10 and claim your early bird reward!

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More info :
- Agate Discord, pour tchat with our team

🐉 Results of the Survey + Next Steps of the Journey!

Hello to our amazing community!

At the end of September,
we shared a major update on our book collectionsEncyclopedia, Creatures, and, of course, Fateforge — along with a historical overview, future plans, and a community survey.

Today, it’s time to dive into the results!

Nearly 1,000 of you participated in the survey, and we’re incredibly grateful! Beyond answering the questions, you also left many comments, suggestions, and ideas – all of which have inspired us immensely.

Kickstarter has always been an incredible journey, shared with you, our community, since our very first campaign. Your contributions have been a cornerstone of this project, and that continues to this day! Let’s jump in, starting with the most immediate news: the upcoming Kickstarter campaign in January!


🪄 Secrets of Magic: your lore and magic toolbox


Several recurring requests emerged from your feedback:
• More lore, lore, lore! 
• Expanded gameplay options for your campaigns 
• Faster releases!

After much discussion within our team, here’s how we plan to address these moving forward, starting with the upcoming Kickstarter campaign!

Our new book is now officially titled Secrets of Magic! Just like Encyclopedia and Creatures, it opens a new collection of toolboxes for 5E—this time focused on magical lore and wonders. This book is also the seventh in the Fateforge series and will explore the world of Eana in even greater depth.


• We’ve reworked Secrets of Magic into a true toolkit centered around magic, featuring much more lore and ready-to-use gameplay options. Whether you play in Eana or another setting, this book offers plenty of new tools for players to explore the wonders of magic. 
 
• Based on your feedback, we’ve fine-tuned the content to enhance player options, such as archetypes, potion crafting, and sublimation, as well as lore for spellcasters seeking a deeper understanding of their art. 
 
• Highlights include expanded mage lairs, enchanting rules, new spells, and magical items. Stretch goals from the campaign will allow us to expand the book even further with additional geomagic, sublimation options, and archetypes. You can discover its key elements on the prelaunch page.

Here is the Fateforge cover by Nicola Bernardelli:




🔮 The Future of the Fateforge Collection


Your enthusiasm for more content has been heard loud and clear. However, increasing the number of yearly releases would require reshuffling our project priorities.

First of all, based on your enthusiasm, we’ve adjusted our 2025-2026 schedule to give this collection the spotlight it deserves. That said, we need to carefully manage our design timelines to ensure we present you with the most finalized projects possible, minimizing delivery delays.

The success of the January campaign will directly impact the release schedule. Your support has always been the driving force behind this studio, and the results of this campaign will shape the future of our 5E collections!

Here's what we can say about the next steps :

🎲 Echoes in the Deep: 5E Solo TTRPG & Visual Novel


We’ve been working for several months on a SOLO role-playing project for 5E, designed as both a book and a visual novel-style video game. And the project is nearing completion! The demand for a solo 5E-compatible game came through strongly in the survey, and we hope you’ll love it! While the two stories are independent, they’re interconnected, offering you a solo adventure through the underground depths of Eana’s largest city. Get ready to explore the depths of the Free City !

This project will be featured in a Kickstarter campaign and you can already sign up for the prelaunch page. The visual novel also has its own Steam page—so don’t forget to add it to your wishlist!


😈 Powers Beyond


The eighth book in the series, Powers Beyond, will complete the second tetralogy. This book reveals the secrets of Eana’s powers and their domains within the planes, from fiends to celestials, the Moons, and the Forge of Destiny – perfect for epic, high-level adventures!

Clearly, this will be a complete toolbox for feeding all your campaigns with epic new challenges! The creation of the book is well advanced, but then there will be all the translation work to do. We are going to do everything we can to bring the release date forward!

⛵️Exploring Eana!


Another key factor in reshaping Secrets of Magic and advancing Powers Beyond was your strong interest in exploring Eana and gaining more ready-to-use lore and options for your campaigns, such as the Encyclopedia and Creatures series.

This was nearly tied with another result in the French community (we’ll get to that!) and topped the charts among the English-speaking community. Across both groups, over three-quarters of respondents rated this direction highly, with scores of 8 or more out of 10.

We’re thrilled by your enthusiasm! With almost a decade of development behind us, we’ve accumulated a wealth of material about this universe, and we’d love to fulfill our original vision: exploring all the civilizations of this world. 

This will undoubtedly include new volumes of Encyclopedia and Creatures. We’re also considering a smaller Atlas format, focused on specific regions and combining sections from both Encyclopedia and Creatures.

We’d love your feedback: which civilization are you most excited to discover? What format appeals to you most? A new survey is in the works to explore these ideas further.

We recognize that completing this vision will require a steady release schedule. That’s where you come in—the success of the upcoming Ulule campaign will play a decisive role in shaping Eana’s future!


📖 An Official Campaign?


Highly requested, a grand campaign ranked second in the community vote. Once again, over three-quarters of respondents gave this idea a score of 8 or more out of 10. To recap, here’s what we proposed:

"A grand, epic campaign! Will your characters ascend the legendary steps to the Fateforge? Will they face the schemes of Canker or the archdevil Antheros? Or will they embark on a great journey across Eana to uncover its mysteries? The goal is to craft an expansive campaign that makes full use of the content from the books released so far."

As of now, development on such a campaign hasn’t begun. That said, we already have about a dozen books at various stages of completion! Even so, we hear your passionate request loud and clear—it’s now a central topic in our discussions.

We’re exploring the possibility of releasing episodes through our next Kickstarter campaigns, potentially starting with January’s. However, this requires careful consideration and will depend heavily on the outcome of Secrets of Magic. This is a project where community input could play a significant role, as we’d be starting from a blank slate. That’s why our next survey will include a dedicated section to better understand your aspirations and explore what’s feasible.


🤔 Fateforge Corebooks: Revised Editions


We proposed a revised edition of the core books, Adventurers and Grimoire, but it’s clear this project gathered the least interest among both the French and English-speaking communities. While many sections of these books could benefit from updates based on our accumulated experience and community feedback, it’s clearly not a priority for you.

Several participants suggested an intriguing alternative: keeping the core books as they are but producing a standalone errata to address specific corrections. We also wanted to gauge your interest in aligning with the updates from D&D’s “2024 Edition.”

Your response is clear, and we’ll respect the community’s wishes. For now, and until further notice, no new edition of Fateforge is planned. Adventurers and Grimoire will remain the foundational books for the next cycle of the series!


🔥 Spin-offs from Fateforge: The Inner Sun and Broken Forge


The results were less conclusive, and these two projects garnered significantly less interest compared to exploring Eana or the official campaign. But what are they about?

☀️ The Inner Sun

• A hard sci-fi spin-off of Fateforge
• The pitch: Eana’s universe in the future, a space opera featuring key themes like interstellar travel via the Ateaks, the Sublime, and its evolution. 
• Inspirations include Stargate and Annihilation.
 

🔨 Broken Forge

• A post-apocalyptic urban spin-off of Fateforge
• The pitch: The Fateforge and its moon Eternity have fallen onto Eana, causing catastrophic destruction. From the ashes rises NEO FREE CITY, a cosmopolitan megacity symbolizing new hope. 
• Inspirations include District 9, Blade Runner, and The Road.

Only 20% of respondents in the French-speaking community and 25% in the English-speaking community rated these projects 8 or higher. This falls far short of the 75% support for Eana exploration and the official campaign! Based on your comments, it’s clear that you want us to prioritize fully developing Eana and an eventual official campaign over spin-offs. And you’re right—we can’t do it all.

While it was valuable to gather your thoughts, these projects are on hold for now. We’re fully committing to Eana and exploring the possibilities for that much-anticipated official campaign!


😍 Your Favorite Books!


Let’s end with a fun statistic. For both communities, the first Encyclopedia takes the top spot! In the English-speaking community, the first volume of Creatures is the second favorite, while in the French-speaking community, it’s Encyclopedia 2: Netherworld. Interestingly, in both cases, the third spot goes to “I LOVED EVERYTHING” ^^.

These preferences align closely with your other wishes and will inspire the future direction of the series.

🗣️ A New Survey: Exploring Eana, the Official Campaign, and Beyond


We’re preparing a new survey to fine-tune our next steps with your input. In the meantime, we’re polishing Secrets of Magic ahead of the January campaign launch!

Once again, thank you so much for your passion and support, onward to the next chapter of the Fateforge saga!

— Nel, Destiny, and the entire Fateforge team