Fateforge : New Releases in April 2022

avril 25, 2022 Vincent L. 0 Comments

Now that backers have received their packages, it's time for the new Shadows of Esteren books to hit the stores! 5 new items will be available in the stores from this Monday, April 25, 2022! Enjoy!


Fateforge is an epic, sword and sorcery roleplaying game using augmented rules of the 5th Edition of the most famous role-playing game of all time. Discover the universe of Eana and its many unique civilizations, find the lost portals of the Travelers, and ascend the stairs of the Fateforge.

This box set includes the FateforgeTetralogy (4 books : Adventurers, Grimoire, Creatures, Encyclopedia 1400 pages) with complete game rules, a bestiary, and a book of lore. It also includes essential game aids (game leader’s screen and maps) as well as 3 booklets of scenarios to start your adventures and au player's guide.

Retail Price : $199


Creatures is a collection of more than 200 monsters, animals, and characters compatible with the 5th edition of the most famous role- playing game. Half of its contents will surprise your players, putting a twist on fantasy classics; the other will bring them face to face with brand new creatures, both friends and foes. It presents encounters and dangers typical of lands ranging from urban areas to polar regions. If your campaign has Eana as its setting, you will learn more about the Free City, the Drakenbergen, the Septentrion, the evil frozen plane of Gemoniae, and Kaan.

Contents also include:
• Exclusive archetypes. Design one-of-a-kind monsters by using the 15 archetypes provi- ded, such as “rabid” or “ashen”!
• New playable species. Discover 6 new playable species, in- cluding the wise and formidable ulkani, the dreamer kobolds, the axe beak-riding goblins, and the pirate hobgoblins of Tili’s Gulf.
• Challenges for all levels. Seasoned adventurers can be pitted against antagonists as formidable as the elusive A Thousand Faces of the Free City, the immortal emperor of Kartaçöl, or the terrifying diabolical master of Gemoniae!
• Perils and Traps. Both the volcanoes of Askamor and the Septentrional winter will make short work of unwary adventurers! Discover a new type of threat suited to wild environments through more than 15 perils, including ash storms, avalanches, blizzards... and rules to design your own perils.

Retail Price : $50


The Creatures Box is a set of 16 pawn boards also including 20 bases. These pawns can be used for games set in the world of Eana or any other 5th Edition setting. They will especially hit urban, volcanic, and arctic environments, as well as an atmosphere of sword & sorcerv. In addition to creatures, some pawns are intended for the Player Characters, their familiar, mounts or animal companions.
Retail Price : $40


From the urban depths of the Free City to the frozen steppes of the Septentrion.

The Encyclopedia features four civilizations of the world of Eana, pre- senting their mysteries, history, and magical wonders:
• Free City. The largest city in the world and a thriving melting pot, the Free City is the perfect place for urban adventures. Notables, merchants, scholars and criminals coexist and strive to fulfill their ambitions. 
• Drakenbergen. The heart of Cyfandir, the Drakenbergen are a great mountainous land, well known by the dwarves who control the local trade routes, both on the surface and in the Netherworld. It is a country perfectly suited to the ex- ploration of lost ruins and valleys.
• Septentrion. A wild northern territory, the Septentrion is a tough region, full of secrets dating back to the ancient Boreal civilization. Unfortunately, the marauding frost giants and Askinos the Pain Drinker, a scheming diabolical hospodar, have the potential to turn these lands into hell!
• Kaan. Vast and contrasted, made of high mountains and endless steppes, stifling here, frozen there, Kaan is a constant call to courage and initiative. Merosi, orcs, goblins, bugbears, hobgoblins, ulkani, and humans have formed cosmopolitan societies, while great magical powers have grown in the shadows.

Retail Price : $50


This supplement for Fateforge features detailed maps of territories and cities in the regions of the Free City, the Drakenbergen, the Septentrion, and the Kaan. It can be used by game masters as well as players. Contents include:
• Maps of territories. Maps of four great regions of Eana: the Free City and its outskirts, the Drakenbergen, the Septentrion, and the Kaan. Each map is 11,7 × 16,5 in (29,7 × 42 cm), fully colored.
• Maps of cities. Fifteen maps present the great cities of these regions, showing important locations and landmarks. Each map is 11,7 × 16,5 in (29,7 × 42 cm), fully colored. You will discover among them the Free City, a cosmopolitan metropolis where many adventures begin; Dörtharo’s Lock, bastion of the guardian dwarves under the Drakenbergen, standing at the gates of the Netherworld; Easafir, the lavish and mysterious capital of Kartaçöl; and the cursed ruins of Mangulik, the ancient capital of Tamerakh the Conqueror. Each map also features the emblem of the city.
• Map folder. The maps are gathered in a dedicated folder.

Retail Price : $35

If you want to order these items, two solutions:
-You are a European store : contact us.
-You are an individual and want to buy online

Take care!

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Welcome to the Netherworld

avril 21, 2022 Vincent L. 0 Comments

For a long time, you have traveled the surface: the streets of the Free City, the mountains of the Drakenbergen, the taiga of the Septentrion, the steppes of Kaan… And through your voyages, you saw entryways into dark, foreboding depths. You wondered where these tunnels might lead; what might live down below… and what might lurk. You remember cautionary tales from your childhood, speaking of evil, treacherous, traitorous peoples, and of the crawling, hideous presence of Canker. …

This time, your path is downward… Your journey may last up to several weeks, and will feature many encounters following two main themes: the Netherworld and Canker.

An Overview of Creatures: Netherworld

Creatures: Netherworld is our studio’s newest creation. This first major supplement of the Fateforge series took two years of work. It is now complete and will be crowdfunded on Kickstarter on May 2nd. To be notified of the campaign’s launch, click here!

Creatures: Netherworld features more than 180 illustrated creatures for all levels, including 150 entirely original ones and 30 great classics with a new spin such as the Aboleth or the Chuul, 5 playable species (Drow, Duergar, Sidhe of the depths, Grimlocks, and Svirfneblins), adventure hooks, new feats and handicaps, 12 original magic items, 8 original archetypes providing you with material to design new monsters for your games… and much more!

Longtime followers of the Fateforge series have already encountered terms such as “Netherworld,” “Canker,” “drow,” “duergar,” and more. The present book is first and foremost a bestiary and toolbox for any subterranean campaign. It fits Eana’s universe, but can just as well be used as material for any other campaign setting.

A book that’s part of a series. If you are acquainted with the first Creatures, which went over the Free City, the Drakenbergen, the Septentrion, and Kaan, you will be in familiar territory as far as the book’s layout is concerned. It is split into two main parts (which are detailed below), each spanning several chapters exploring major themes, so that leaders can easily familiarize themselves with specific subjects and construct scenarios focused on them. Each creature has been designed as a source of stories, which can be dangerous, strange, wondrous, or frightening. Appendices catalog perils typical of subterranean natural environments.

A standalone book. Working on the book, we intended it to be self-sufficient, featuring complete and self-standing information, so that readers do not have to constantly refer to other sources. With this in mind, Creatures: Netherworld can be used with Adventurers and Grimoire—the core books of the Fateforge series—or with any other book detailing the 5E rules… Or it can be used as worldbuilding material for any setting where Netherworld creatures would fit.

One of the playable species, the simmaïens, derogatorily called grimlocks

The Netherworld

The Netherworld is immense, stretching underneath the entirety of Eana’s surface and seas. The comings and goings of purple worms fill it with tunnels and contribute to bringing breathable air to its depths. Through their wanderings, these exceptional beasts open pathways into new lands. Bold explorers venture there, sometimes spearheading the settlement of new communities.

Though groups of surface-dwellers possessed of darkvision sometimes settle belowground, most of the underground population is made of species highly unfamiliar to those who live in the sunlight. Drow, svirfneblins, and duergar are descendants of heroes of the Dawn War who remained trapped in the Netherworld. Simmaïens have inhabited this subterranean realm for so long that they cannot really imagine returning to the surface. As for sidhe of the depths, they are bound to the roots of Eana and to enrooted fey, which are unique to the Netherworld.

Creatures: Netherworld provides plentiful and diverse content. Today, we will go over the five new playable species included within:

Drow, or dark elves, are particularly infamous in the center and east of the Drakenbergen. Tales abound of their subterranean cities, said to be places of wonder and cruelty in equal measure. The reality behind the legend is much more nuanced. 
Duergar, or gray dwarves, are unknown to most surface-dwellers, and many believe them to be extinct since the Mountain King War. And yet, there still exist two highly distinct lineages: abyss duergar, inventors of extraordinary artisciences whose civilization flourishes below the ocean, and oldstone duergar, masters of illusions, settled in northeastern Cyfandir.
Sidhe of the depths are born from rooted maelossas (sites directly connected to living nature—Eana). Due to their sensitive origins, they are permeable to other forces, which has resulted in three different sidhe lineages: root sidhe, abyss sidhe (related to Blackwater), and Nightmare sidhe. 
Simmaïens are the first people of the Netherworld. They inhabited it even before the Fall of the Travelers, and they are split into two lineages: shrouded and enlightened. 
Svirfneblins, or deep gnomes, have kept in touch with their surface cousins. There are two lineages: the rooted, who are deeply connected to Eana, and the exalted, who are by and large city-dwellers.


Canker is mostly known as the Hideous Scourge, taking shape as loathsome monsters birthed in repulsive Cankerous nests. Some have also heard of Nightmare, which made the practice of trance a matter of survival for elves. These horrific aspects are brought up and explored in Grimoire, but something lesser-known is that Canker is an evolving entity and that it has taken another, dangerously alluring aspect: Sublime.

Part of Creatures: Netherworld is dedicated to this entity lurking in the depths of the subterranean world. Some see it as a deity, others as a cancer gnawing at the world from the inside. Canker takes shape in many creatures of all CRs embodying its two aspects: the Scourge and the Sublime.

Whether your campaign is set in Eana or in a setting of your own, Canker will pit your players against a new major antagonist, as unpredictable as it is deadly.

A Sublime creature

We hope that this first peek will make you want to learn more! Future articles will provide more details on certain aspects of the book, maybe answer some of your questions, and delve further into the depths! ✨


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